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The Baton

The values composing the worth of your army are Attack and Defense (abilities) influencing the Damage (quality) of your units

Even if very present in every battle, chance is tantamount to opportunity, so grasp it as you grab your baton and let you be guided to your destiny

The damage rings

(baton rings)

These are counters to keep track of your units damage

The spinning rings

(Defense left ring)     (Attack right ring)

The spinning rings depict attack and defense numbers. The numbers are uneven so, differently from a typical die, the result you can draw from a spin is potentially unbalanced up or down the scale.

-1 and +1 modifiers can be applied to shift the results up or down the scale while maintaining the probabilities unaltered.

By spinning the Defense ring 

with the red numbers you have:

44.4 % chances to get a 1

33.3 % chances to get a 2

22.2 % chances to get a 3

with the black numbers you have

44.4 % chances to get a 3

33.3 % chances to get a 2

22.2 % chances to get a 1

By spinning the Attack ring 

with the red numbers you have:

44.4 % chances to get a 6

33.3 % chances to get a 7

22.2 % chances to get an 8

with the black numbers you have:

44.4 % chances to get an 8

33.3 % chances to get a 7

22.2 % chances to get a 6

How to Use THE BATON

How to EXCHANGE SPINNING RINGS

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The baton is a registered design ®

Alessandro Castello ©

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