Core Rules
AlphA heavily relies on the honorable behavior of the players, if you cannot accept so simple and open to interpretation rules than please refrain yourself from playing AlphA
The high amount of interlaced rolls tends toward an average overall result, in this way chance is less responsible than command abilities for the final outcome of the war.
You impersonate a Legatus (or if you prefer a Field Marshal or a General Officer) in charge of an army that
moves in an environment of just two kind of terrain (open and rough) on which only two kind of units fight (infantry and cavalry)
MODIFIERS
DIY
You can use any type of miniature, on any scale, on any type of map or diorama.
You can add terrain types and adjust the movements and ranges.
You can customize and tailor the demerit to have your units behave like historically existed armies.
You can manipulate the defence and attack strength by adding modifiers to the spinning rings results.
You can alter the points calculation and objectives to guide the players to re-enact historical battles














